Search Issue Tracker
Fixed in 2020.2
Votes
0
Found in
2020.2.0a5
2020.2.0a15
Issue ID
1258974
Regression
Yes
Crash on AssetDatabaseBindings::ExportPackage when trying to export a .unitypackage using AssetDatabase.ExportPackage
Reproduction steps:
1. Open the project attached by the user
2. Select "HandMR" -> "Develop" -> "Export iOS assets" from menu bar
Reproducible with: 2020.2.0a5, 2020.2.0a19
Not reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a4
First lines of the stacktrace:
0x00007ff6a04cf78d (Unity) AssetDatabaseBindings::ExportPackage
0x00007ff6a02edc4f (Unity) AssetDatabase_CUSTOM_ExportPackage
0x0000018d5fcbe583 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:ExportPackage (string[],string,UnityEditor.ExportPackageOptions)
Notes:
- The same folder can be exported without an issue through right-clicking the same folder that we try to export with code and selecting "Export Package..."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21