Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a5
2020.2.0a15
Issue ID
1258974
Regression
Yes
Crash on AssetDatabaseBindings::ExportPackage when trying to export a .unitypackage using AssetDatabase.ExportPackage
Reproduction steps:
1. Open the project attached by the user
2. Select "HandMR" -> "Develop" -> "Export iOS assets" from menu bar
Reproducible with: 2020.2.0a5, 2020.2.0a19
Not reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a4
First lines of the stacktrace:
0x00007ff6a04cf78d (Unity) AssetDatabaseBindings::ExportPackage
0x00007ff6a02edc4f (Unity) AssetDatabase_CUSTOM_ExportPackage
0x0000018d5fcbe583 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:ExportPackage (string[],string,UnityEditor.ExportPackageOptions)
Notes:
- The same folder can be exported without an issue through right-clicking the same folder that we try to export with code and selecting "Export Package..."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21