Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a5
2020.2.0a15
Issue ID
1258974
Regression
Yes
Crash on AssetDatabaseBindings::ExportPackage when trying to export a .unitypackage using AssetDatabase.ExportPackage
Reproduction steps:
1. Open the project attached by the user
2. Select "HandMR" -> "Develop" -> "Export iOS assets" from menu bar
Reproducible with: 2020.2.0a5, 2020.2.0a19
Not reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a4
First lines of the stacktrace:
0x00007ff6a04cf78d (Unity) AssetDatabaseBindings::ExportPackage
0x00007ff6a02edc4f (Unity) AssetDatabase_CUSTOM_ExportPackage
0x0000018d5fcbe583 (Mono JIT Code) (wrapper managed-to-native) UnityEditor.AssetDatabase:ExportPackage (string[],string,UnityEditor.ExportPackageOptions)
Notes:
- The same folder can be exported without an issue through right-clicking the same folder that we try to export with code and selecting "Export Package..."
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Action can't be undone after changing the base Controller on the Animator Controller
- The Axes Gizmo is wiggling around when moving around the Scene View with enabled Physical Camera and Isometric View
- The script can be dragged and dropped before it is compiled
- Double clicking script field no longer opens it in the external script editor
- [Android] Build fails with built-in PAD custom asset(s) when using sample Addressable
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a21