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[Reflect] Standalone build fails with package errors if Unity Reflect is installed



Standalone build fails with Package errors when Unity Reflect package and projects are imported. Build fails even when Unity Reflect package is installed in an empty project. Refer the attached video

Steps to reproduce:
1) Create a new project
2) Window > Package Manager > Install Unity Reflect
3) Window > Reflect > Reflect Window
4) Update / Import project
5) File > Build Settings > Build for Standalone

Actual result: Builds fails with package errors

Expected result: Build should be completed successfully

Occurring in: 2020.2.0a19, 2020.1.0a1, 2020.1.0f1, 2020.1.0a1 with Reflect version 1.2.0-preview.26, 1.0.0-preview.11
2019.4.8f1 with package version 1.2.0 preview.26

Stack trace:
Library\PackageCache\com.unity.reflect@1.2.0-preview.26\Runtime\Utils\LoginResolver.cs(510,33): error CS1069: The type name 'Registry' could not be found in the namespace 'Microsoft.Win32'. This type has been forwarded to assembly 'Microsoft.Win32.Registry, Version=, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' Consider adding a reference to that assembly.

Environment: Both Windows and Mac

  1. Resolution Note:

    Currently the only Unity version officially supported by Reflect is 2019.3 (see documentation). The above bug reports used 2020.x which is not supported yet

Comments (4)

  1. Steve_Chamberlain

    May 13, 2022 09:38

    We managed to fix this just by adjusting the Api Compatibility Level to .Net 4.x, whilst staying on mono

  2. adammpolak

    Nov 20, 2021 12:26

    Way to go @junaid-costain! That fixed it :)

  3. junaid-costain

    Jul 12, 2021 15:24

    I fixed this issue by changing Scripting Backend to Il2CPP and Api Compat Level to .Net 4.x

  4. DriesVrBase

    Jan 08, 2021 13:50

    This issue still persists on unity 2019.4. Is there a fix for this?

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