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[Polybrush] EndLayoutGroup errors are thrown on overwriting/ creating ne...
EndLayoutGroup errors are thrown on overwriting, creating new or closing the save brush settings window. Refer the attached video St... Read more
UnityYAMLMerge generates an empty prefab when merging a custom prefab wi...
How to reproduce:1. Download the attached 'files-1258865.zip' files2. Run the 'bug.bat' batch file3. Open the generated 'right.prefa... Read more
[ProBuilder] ProBuilder window Tooltip appears on the browser and Focus ...
ProBuilder Toolbar menu Tooltip Appear on other applications like browser, Hub and Focus switch automatically on Unity Editor, refer... Read more
[Probuilder] ProBuilder MeshFilter list headings are missing on clicking...
On clicking add component button to add ProBuilder MeshFilter component on an empty gameobject, the previous list headings are missi... Read more
[Polybrush] On hovering above any Settings, tooltips always appear on ce...
Tooltips of polybrush settings except for brush always appear at the center of the window. Tooltips should instead appear near the h... Read more
Lightmap mode for a scene is not saved unless bake is done
How to reproduce:1. Open the attached 'project-1259485.zip' project2. Load the 'MainScene' scene3. Enter Play mode4. Observe the Con... Read more
[Stacks] All blocks with Color properties are initialized with non defau...
Repro steps:1. Create a new blank shadergraph2. Set the targets to universal or HDRP3. Set the target back to nothingExpected result... Read more
[Mobile] Mesh is not rendered on some devices - camera stacking
How to reproduce:1. Open the attached StrippedPlanetMeshRepro.zip2. Build and Run the project on a device Expected: There are two pl... Read more
[Stacks] InvalidOperationException thrown when deleting inactive stack n...
Repro steps:1. Create a new Universal Lit shadergraph and open it2. Change the Surface to Transparent3. Drag out the edge from the "... Read more
[NetCode] Generating GhostComponent to Terrain causes error
[NetCode] Generating GhostComponent to Terrain causes error To reproduce:1. Open project attached, New Scene.2. Open Terrain and pre... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions