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[Particle System] Ribbon trails are connected in the wrong order when us...
How to reproduce:1. Open user's attached "RibbonTrailsBug.zip" project2. Go to Edit -> Project Settings3. Select the Time menu it... Read more
[Reflect] Documentation is not published and only available offline
All documentation links for Unity Reflect (documentation, Changelog, License) are not published and only available offline. Refer th... Read more
[LLAPI] Sending messages via the fragmented channel is not working
How to reproduce:1. Open attached project "FragmentedMessages.zip" and scene "ClientSTARTScene"2. Duplicate and open the project wit... Read more
Crash in StackAllocator::TryDeallocate when calling ParticleSystemRender...
How to reproduce:1. Open user-submitted project (BakeMeshCrash.zip)2. Open the SampleScene3. Enter Play Mode Expected result: the Ed... Read more
[VFX] [HDRP] Undo does not operate correctly in VFX graph
Versions tested: 2020.1.0b16.4138 + 8.x.x./release (32749aa at the moment of checking)Reproduces both on Windows and MacOS Steps to ... Read more
Addressables.GetDownloadSizeAsync returns greater than zero values when ...
Reproduction steps:1. Open the user's attached project ("ABTest.zip")2. Open the repro scene ("SampleScene")3. Build Content4. Enter... Read more
[HDRP] ArgumentException thrown when "Look Dev" window is docked and SRP...
When the "Look Dev" window is docked and "Scriptable Render Pipeline" Asset is set to "None" from the Graphics Settings, then it cau... Read more
[HDRP] Multiple Exceptions are thrown on Loading HDRP Asset when Fix All...
Selecting "Not now" from "Changing editor Graphics device" popup which appears on selecting Fix All from loaded "HDRenderPipelineAss... Read more
[HDRP] Input value for the "LOD Bias" is not changing when a mouse is dr...
On dragging the mouse cursor over the input field of the following properties don't change its value from HDRP Asset in the Inspecto... Read more
Incorrect Entity gets returned when using GameObjectConversionSystem.Get...
How to reproduce:1. Open the attached project's Scene labeled "Test"2. Enter the Play Mode3. In the Hierarchy, enable the "Prefabs" ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes