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Folders in Editor appears as empty when they are hidden
How to reproduce:1. Open attached project "case1260559.zip"2. Create a new folder in Project window3. Rename it by adding ~ to the e... Read more
[URP] Flipped tiles are not rendered when Tilemap Renderer Material is s...
How to reproduce:1. Open the attached project "tileBug.zip"2. Open "SampleScene" Scene3. In the Hierarchy window, expand "TilePrefab... Read more
Unity Character Controller Component can climb unclimbable walls when ap...
Reproduction steps:1. Open the attached project ("UnityController.zip")2. Open the repro scene ("SampleScene")3. Enter Play Mode4. M... Read more
[Linux] Frame Debugger can not be enabled and asks for multi-threaded re...
How to reproduce:1. Create a new project and launch it using the "-forceVulkan" and "-force-gfx-mt" arguments2. In the Editor open t... Read more
Mesh with VertexAttribute.Position format set to Float16 does not receiv...
How to reproduce:1. Open the user's attached "ProjectorFloat16-2020.1.zip" project2. Open the "SampleScene" Scene3. Observe the mesh... Read more
[UI Builder] Can't create or add existing StyleSheet in Embedded Package
Reproduction steps:1. Open the attached project "EmbeddedPackgedUiBuilder.zip"2. Open the UI Builder window3. Press the "Add" button... Read more
[macOS] Crash in objc_retain when docking the Asset Store window with ce...
How to reproduce:1. Create a new Unity project2. Switch to the '2 by 3' Editor layout3. Open the Asset Store window4. Undock it and ... Read more
[macOS] Event.current.type mouseDrag and mouseUp pointerType values are ...
How to reproduce:1. Open user-submitted project (PointerEventBroken.zip)2. Open the SampleScene3. Enter Play Mode4. In the Game view... Read more
Part of a Texture is not rendered when re-enabling a Skinned Mesh Render...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. In the Game View, observe the "mouth_common" GameObjec... Read more
[VerticalLayoutGroup] Children position is not updated when a child's sc...
How to reproduce:1. Open user's attached "VerticalLayoutGroup - Bug.zip" project2. Open "SampleScene" Scene3. Enter Play Mode4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes