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New API using old call (Blacksmith demo)
To reproduce this bug:1. Import "The Blacksmith: Atmospheric Scattering" from the Asset Store (https://www.assetstore.unity3d.com/en... Read more
"Sorting Layer" of Sprite Renderer is not drawn bold when overwritten in...
How to reproduce:1. Start a new project2. Create an empty GameObject3. Add a SpriteRenderer component4. Drag the GameObject to the p... Read more
[Graphics] Linear Lighting isn't consistent between Editor and Standalon...
To Reproduce: 1. Build the attached project for standalone with Linear lighting ( add the oceanview.unity3d asset bundle to the stan... Read more
Navigating a scene has spikes when starting new movement
To reproduce:1. Create new project2. Navigate a scene using RMB + A when switch to RMB + D (to move left and right)3. Repeat step 2 ... Read more
Force single instance crashes second instance of built game
Steps to reproduce: 1. Create new project2. Check "Force Single Instance" in player settings3. Build project4. Run it5. Run one more... Read more
[Toolbar][Win10] Asset import doesn't update toolbar unless focused
To reproduce:1. Open any bigger project (just so asset import would take some time)2. Notice that toolbar icon stays like Unity is i... Read more
[WebGL] Missing NetworkTransport::AddHost method
-e: see title, builds successfully in 5.1.3 -repro:--build attached project--NOTICE build stops with errors Read more
Opening player settings throw error
Steps: 1. Open player settings.2. You should get:"Failed to find:firstStreamedSceneWithResourcesUnityEditor.PlayerSettingsEditor:OnE... Read more
Identical name for Linux/Win/OSX Automatic Graphic API
Steps: 1. Open player settings.2. Notice three properties named same "Automatic Graphics API". There should be some indication to ea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present