Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0b13
2020.2
2020.2.0a18
Issue ID
1263943
Regression
No
[Shader Graph] Material has an invalid configuration error on assigning Texture to none in the Exposed Properties section
Material has an invalid configuration error is thrown on assigning Texture to none in the exposed Properties section.
Steps to repro:
1. Open the attached project.
2. Open Test scene > Hierarchy > Capsule Game object.
3. Inspector > Expand Shader2 material > Exposed Properties.
4. Test1 > Assign to None.
Actual Result:
Material has an invalid configuration error is thrown on assigning Texture to none
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a18, 2020.1.0f1, 2020.1.0b13 with Package version 9.0.0 preview.33
Note: Graph Inspector introduced in Package version 9.0.0 preview.33.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
Error in Material 'Shader2': 'Texture Stack 2 (NULL, ConstructionLight_MetallicOcculusionSmoothness)' has an invalid configuration
Texture Stack incomplete: no texture at layer 1
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
- [tvOS] Project crashes on startup on Apple TV simulator (both X86_64 and ARM64 architectures)
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20.2611.