Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.1.0b13
2020.2
2020.2.0a18
Issue ID
1263943
Regression
No
[Shader Graph] Material has an invalid configuration error on assigning Texture to none in the Exposed Properties section
Material has an invalid configuration error is thrown on assigning Texture to none in the exposed Properties section.
Steps to repro:
1. Open the attached project.
2. Open Test scene > Hierarchy > Capsule Game object.
3. Inspector > Expand Shader2 material > Exposed Properties.
4. Test1 > Assign to None.
Actual Result:
Material has an invalid configuration error is thrown on assigning Texture to none
Expected Result:
No error in the console.
Reproducible in:
2020.2.0a18, 2020.1.0f1, 2020.1.0b13 with Package version 9.0.0 preview.33
Note: Graph Inspector introduced in Package version 9.0.0 preview.33.
Environment:
Occurring on Windows 10 & Mac 10.15.
Stacktrace:
Error in Material 'Shader2': 'Texture Stack 2 (NULL, ConstructionLight_MetallicOcculusionSmoothness)' has an invalid configuration
Texture Stack incomplete: no texture at layer 1
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a20.2611.