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"Fix Now" button in the Particle System's Material does nothing when the...
How to reproduce:1. Open the attached project "Test1.zip"2. Open Assets/Scenes/SampleScene.unity3. Select SampleScene>Particle Sy... Read more
[HDRP][DXR] RT Shadows ghosts on one view when we have two cameras at th...
Repro steps :- Open attached project- Open scene called "Indoor"- Put Scene View and Game View camera next to each others- Select Sp... Read more
[VFX Graph] Errors are thrown when renamed graph is focused after exitin...
How to reproduce: Create a new VFX 2. Add Simple Particle system3. Rename graph to 'p'4. Enter Play Mode5. Exit Play Mode6. Focus gr... Read more
[HDRP] [VT] Decal SG target doesn't handle unsupported VT samplers corre...
Steps to reproduce: 1) Create a new HDRP template 2) Cteate Decal SG and open it 3) Create a VT sampler and connect it to Decal shad... Read more
[HDRP] Recursive rendering refraction is very different compared to Rast...
Reproduction:1) Open scene RecursiveBug2) Select the quad gameobject3) Toggle on/off Recursive rendering4) Toggle on/off Path tracin... Read more
Prefabs using "Hybrid Convert To Entity" component are visible in the Ga...
How to reproduce:1. Open project "CubeGameView.zip"2. Enter Play Mode3. Observe the Game view Expected result: Cube is not in the Ga... Read more
[HDRP] Switching back & forth the up direction f the light anchor when t...
See attached video. Repro steps:- Add a light anchor component to a light- Optionally, assign an object to the Anchor Position Overr... Read more
[HDRP] Cloud layer renders a black screen on Nvidia GPU < 10XX series
Repro steps :- Open attached project- Open scene called "SampleScene"- Build and run(Or alternatively launch de .exe in the project ... Read more
Colors in the "Material Validation" Scene view Draw Mode panels are not ...
Reproduction steps:1. Open the attached "ContributeGIColors" project2. Make sure the Scene window Draw Mode is "Contributors / Recei... Read more
Dynamic Resolution Scaling: blinking SSGI
SSGI doesn't understand dynamic resolution scaling, and the history buffer gets invalidated on resolution change. This makes the dyn... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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