Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a22
Votes
0
Found in
2021.3.4f1
2022.1.5f1
2022.2.0a17
2023.1.0a18
Issue ID
UUM-5087
Regression
Yes
Colors in the "Material Validation" Scene view Draw Mode panels are not updated when changed in Preferences
Reproduction steps:
1. Open the attached "ContributeGIColors" project
2. Make sure the Scene window Draw Mode is "Contributors / Receivers"
3. In the Preferences window change the "Contribute GI: Off / Receive GI: Light Probes" color
4. Observe the "Contribute GI: Off / Receive GI: Light Probes" color in the Scene window "GI Contributors / Receivers" panel
Expected result: The colors are the same
Actual result: The color in the panel is not updated to the color set in Preferences
Reproduced with: 2021.2.0a17, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17
Not reproduced with: 2020.3.36f1, 2021.2.0a16
Reproduced on: Windows 11, macOS 12.0.1 (Intel), macOS 12.4 (M1)
Workaround: Click on the panel’s header (newer versions) or reload the Scene window
Reproducible Preference colors ("Material Validation" Draw Modes):
- "Material Validator Pure Metal"
- "Material Validator Value Too High"
- "Material Validator Value Too Low"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Changing "PreWarm" parameters on VFX Graph leads to significant performance drops and freeze
- Player display resolution changes to the native resolution of the monitor when Player becomes unresponsive
- [Quest] Game View is no longer rendered in the HMD if it's hidden in the Editor when using Meta Link
- Unity auto-generates code it can't compile when classes are renamed
- Terrain's "Grass Tint" Color picker has Alpha 0 by default
Add comment