Search Issue Tracker
Fixed
Fixed in 2021.3.15f1, 2022.2.0f1, 2023.1.0a22
Votes
0
Found in
2021.3.4f1
2022.1.5f1
2022.2.0a17
2023.1.0a18
Issue ID
UUM-5087
Regression
Yes
Colors in the "Material Validation" Scene view Draw Mode panels are not updated when changed in Preferences
Reproduction steps:
1. Open the attached "ContributeGIColors" project
2. Make sure the Scene window Draw Mode is "Contributors / Receivers"
3. In the Preferences window change the "Contribute GI: Off / Receive GI: Light Probes" color
4. Observe the "Contribute GI: Off / Receive GI: Light Probes" color in the Scene window "GI Contributors / Receivers" panel
Expected result: The colors are the same
Actual result: The color in the panel is not updated to the color set in Preferences
Reproduced with: 2021.2.0a17, 2021.3.4f1, 2022.1.5f1, 2022.2.0a17
Not reproduced with: 2020.3.36f1, 2021.2.0a16
Reproduced on: Windows 11, macOS 12.0.1 (Intel), macOS 12.4 (M1)
Workaround: Click on the panel’s header (newer versions) or reload the Scene window
Reproducible Preference colors ("Material Validation" Draw Modes):
- "Material Validator Pure Metal"
- "Material Validator Value Too High"
- "Material Validator Value Too Low"
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standard Unity Materials and Shaders become corrupted after importing specific Asset Packages
- [Linux][OpenGL][Vulkan] Draw calls are not shown in the Event List when taking a capture of a frame with RenderDoc
- Inaccurate collision detections when Rigidbody Collision Detection is set to "Continuous" or "Continuous Dynamic"
- Crash on Object::IncrementPersistentDirtyIndex when upgrading project version
- [iOS] Multiple Xcode project instances created before opens up when performing Build and Run for iOS Platform
Add comment