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[ShaderVariantCollection] Variant UI needs optimization / improvement
Repro steps:1) Create a new project2) Create a Shader Variant Collection object in Project window3) Add Standard shader to the newly... Read more
[Asset Import] AssetDatabase.ImportAsset with ForceUpdate does not trigg...
Reproduction steps:1. Open attached project2. Set up Unity Cache Server (localhost will do)3. From the menu bar select Test -> Te... Read more
[FBX Import] Toggling Optimize Mesh Changes Color of a Material
Reproduction steps:1. Open attached project2. Open scene "Test"3. Notice, the color of the characters in the scene (see op.png)4. Se... Read more
WebGL requires additional code to capture keyboard input properly in an ...
-e: see above. since it is a fairly common use case with sites like kongregate it might be nice to add the workaround or maybe add i... Read more
[WebGL] Custom Cursors have "anaglyphic look"
-e: see title, used to work in 5.0 -repro:--open attached project and run in editor--press E to cycle through cursors--notice the cu... Read more
[iOS / WebGL] WWW class not showing response text when 4xx status code r...
-e: When making a http request using the WWW class, the response body (www.text) is always empty whenever the request has a 4xx stat... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Template is opened in Isolation when opening it in Context and users Save the UI Document when prompted to do so in UI Builder
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty