Search Issue Tracker
Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b8, 2023.1.0a2
Votes
0
Found in
2021.3.5f1
2022.1.4f1
2022.1.5f1
2023.1.0a1
Issue ID
UUM-3341
Regression
No
[HDRP] Noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation)
Reproduction steps:
1. Open the user's attached project "tessTest.zip"
2. Through Scene view look at shadows of "Plane", "Plane (1)", or "Plane (2)" (make sure you are viewing it from the front)
Expected result: All shadows are more or less solid (just like in real life)
Actual result: Top shadows are grainy/noisy
Reproducible with: 12.1.1 (2021.2.4f1), 13.1.7 (2022.1.0b11), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.31f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.0f1) (Broken textures when downgrading/remaking project)
Workaround - Setting "HDRP High Fidelity.asset" (in Assets > Settings) Filtering Quality (in Lighting > Shadows) to Low or Medium
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lighting Data asset is not created when baking multiple Scenes at the same time
- Performance issues when instantiating a recognizer under UnityEngine.Windows.Speech
- Build fails with "Exception: Unity.IL2CPP.Building.BuilderFailedException: Build failed with 0 successful nodes and 0 failed ones" when building the project for iOS
- [Android] .aab Build fails when using Asset Bundles
- Builds fail without a useful error message when building a project with invalid product name
Resolution Note (fix version 2023.1.0a2):
https://ono.unity3d.com/unity/unity/pull-request/144452/_/graphics/hd/bugfix5