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Fixed
Fixed in 2021.3.9f1, 2022.1.12f1, 2022.2.0b8, 2023.1.0a2
Votes
0
Found in
2021.3.5f1
2022.1.4f1
2022.1.5f1
2023.1.0a1
Issue ID
UUM-3341
Regression
No
[HDRP] Noisy top shadows when using 'High' Filtering Quality with Tesselated Meshes (Lit Tesselation)
Reproduction steps:
1. Open the user's attached project "tessTest.zip"
2. Through Scene view look at shadows of "Plane", "Plane (1)", or "Plane (2)" (make sure you are viewing it from the front)
Expected result: All shadows are more or less solid (just like in real life)
Actual result: Top shadows are grainy/noisy
Reproducible with: 12.1.1 (2021.2.4f1), 13.1.7 (2022.1.0b11), 14.0.0 (2022.2.0a7)
Could not test with: 7.7.1 (2019.4.36f1), 10.8.1 (2020.3.31f1), 11.0.0 (2021.1.28f1), 12.1.0 (2021.2.0f1) (Broken textures when downgrading/remaking project)
Workaround - Setting "HDRP High Fidelity.asset" (in Assets > Settings) Filtering Quality (in Lighting > Shadows) to Low or Medium
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Resolution Note (fix version 2023.1.0a2):
https://ono.unity3d.com/unity/unity/pull-request/144452/_/graphics/hd/bugfix5