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Fixed in 2022.2.0a11
Unknown (hidden) 2023.1.X
[HDRP] refraction proxy volumes projection breaks depending on camera orientation and position
* Create a scene with a transparent object inside a small room, make a reflection probe using proxy volume at the correct dimension
* Move the camera around, orientation and position, and notice how the projection isn't stable
You can grab this project : https://github.cds.internal.unity3d.com/alix-michel/TransparencyTestsHDRP
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