Search Issue Tracker
Fixed in 2021.3.9f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2023.1.X, 2023.1.0a1
Votes
0
Found in
2021.3.5f1
2022.1.4f1
2022.2.0a17
2023.1.0a1
Issue ID
UUM-3322
Regression
Yes
[HDRP] Camera view is rendered on objects with a Distortion Blur material when Dynamic Resolution is enabled
How to reproduce:
1. Open the user-submitted project
2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.unity)
3. In the Game view, observe the Plane GameObject behind the Ball
Expected result: The Plane is transparent
Actual result: The Plane is rendering the zoomed-in Camera view
Reproducible with: 10.3.1 (2020.2.3f1), 10.8.1 (2020.3.33f1), 12.1.6 (2021.2.19f1, 2021.3.1f1), 13.1.7 (2022.1.0b16), 14.0.2 (2022.2.0a10)
Not reproducible with: 7.7.1 (2019.4.38f1), 10.2.2 (2020.2.2f1)
Notes:
Reproducible when the DIstortion Blend Mode is set to 'Add' or 'Replace'
Not reproducible when it's set to 'Multiply'
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera
Resolution Note (fix version 2023.1):
https://ono.unity3d.com/unity/unity/pull-request/144452/_/graphics/hd/bugfix5
Resolution Note (fix version 2021.3):
landed