Search Issue Tracker
[URP][WebGL] WebGL build throws errors in console when project uses Ligh...
Reproduction steps:1. Open the attached project "cookie test webglurp"2. Build and Run Expected result: Build runs without errorsAct... Read more
[Universal RP] Mesh draw call number increases when baked Spot Lights exist
How to reproduce:1. Open the user's attached "Playground" project2. Open the "SampleScene" Scene3. Open the "Window -> Analysis -... Read more
MapLocation/CreateLocation are inconsistent when creating a second posit...
How to reproduce:1. Open the attached project "NavmeshIssueTest.zip"2. Open the "BugReproductionScene" Scene3. Enter the Play mode4.... Read more
Build Settings shortcut Shift+Cmd+B does not work on a MacBook
Steps to reproduce: 1) Open Unity 2) Press Shift+Cmd+B on a keyboard Observe: Build Settings window will not appear Workaround: Go t... Read more
Memory leak in NavmeshAgent.SetDestination method when multiple agents a...
How to reproduce:1. Open the attached "case_1404634" project2. Enter the Play Mode in the "UnloadScene" Scene3. Open the "Window -&g... Read more
[Win7] Getting "Failed to determine current display mode" errors when op...
To reproduce:1. Create a new project2. Open the Build Settings window3. Make sure that the window is undocked4. Observe the console ... Read more
EditorToolAttribute changed incompatibly
No description entered in Cloud incident. Read more
Plastic SCM icons are blurry when the Unity Editor is opened on a 1440p ...
How to reproduce:1. Open the attached project "IconsPlasctic"2. Observe the Project window Expected result: Plastic SCM icons on the... Read more
"Unable to read header from archive file: memarchive0" error thrown in t...
Reproduction steps:1. Open the attached Unity project2. Go to the Scenes folder and open "02_Menu.unity" Scene3. Enter the Play mode... Read more
Crash on mono_class_is_subclass_of_internal when having ISerializationCa...
Reproduction steps:1. Open the user's attached project2. Open "Assets/Ouroboros/Battle Board/Scenes/Battle Board" scene3. Enter Play... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- PhysicsRaycaster ray length is incorrect when casting from rotated Camera