Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2021.3.X, 2022.1.X
Votes
1
Found in
2021.2.0a21
2021.3
2021.3.0f1
2022.1
2022.2
Issue ID
1420369
Regression
Yes
[Mobile] [IL2CPP] Build fails when using custom script and target architecture ARM64 is selected
How to reproduce:
1. Download the attached project 'AndroidBeeTest.zip'
2. Make sure ARM64 target architecture is selected in Android Player Settings
3. Build the APK or AAB
4. Observe the Console when build finishes
Expected result: Console shows that project was successfully built
Actual result: Console shows build error 'cast from pointer to smaller type 'int32_t' (aka 'int') loses information'
Reproducible with: 2021.2.0a21, 2021.3.1f1, 2022.1.0b16, 2022.2.0a11
Not reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.2.0a20
Notes:
- Reproducible on Android and iOS
- Reproducible if ARM64 target architecture is selected (does not matter if ARMv7 is selected or not)
Comments (1)
-
ZXtech_ETP
Nov 13, 2024 07:23
Where can I download the AndroidBeeTest.zip file?
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor hangs when cutting and pasting a Script to another folder during Play Mode
- Animator Controller throws MissingReferenceException after undoing Layer Creation
- Full stack trace is always printed when an exception occurs in an IL2CPP build
- Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
- Licensing Client fails to launch when opening Unity Hub
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a16
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.4f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.4f1