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An error gets thrown when deleting the State Machine Behaviour generated...
How to reproduce: 1. Create a new project 2. Add a new GameObject to the Scene 3. In the Inspector window add a Script Component 4. ... Read more
[URP][GLES2] Shader errors are thrown when compiling the Scaling Setup S...
How to reproduce: 1. Open the user-submitted project 2. In the Project window, select the Shader "ScalingSetup" (Packages/com.unity.... Read more
[Addressables] Bundles get compressed in Android builds
Reproduction steps: 1. Open project "LoadingTest" 2. Build the project (Build Settings > Build) 3. Change the extension from .apk to... Read more
Addressables does not remove duplicated assets when their reference is a...
How to reproduce: 1. Open the user’s attached “TestUnity.zip” project 2. Window > Asset Management > Addressables > Groups 3. Expand... Read more
Addressables build fails when destination file path is longer than 255 c...
How to reproduce: 1. Open project "Addressables_Long_Path_Bug.zip" 2. In the Project window select "asset" Material and in the Inspe... Read more
Unity crashes when adding a subscene with Entities window open
How to reproduce: 1. Open the user attached project "DOTS attempt 1.zip" 2. Go to Window > DOTS > Entities 3. In the Hierarchy creat... Read more
URP: Overlay camera output is black
[https://forum.unity.com/threads/unity-recorder-targeted-camera-taggedcamera-doesnt-work-with-urp-render-type-overlay.1245274/] *... Read more
Editor crash after using GrabPixels to write to a render texture multipl...
Steps to reproduce: 1. Open the attached repro project 2. Make sure the project is running on Metal 3. Select the menu option REPRO... Read more
Mesh has wrong vertices count when Index Format is set to 16 bit
How to reproduce: 1. Open users attached project 2. In the Assets folder expand "sphere_163842_327680.fbx" asset 3. Select "Icospher... Read more
HOLD is displayed on the selected Playable Asset, but after redrawing or...
Steps to repro: 1. Create a new project 2. Create an empty GameObject 3. Open Timeline window (Window -> Sequencing -> Timeline) ... Read more
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