Search Issue Tracker
Fixed in 2021.3.7f1
Fixed in 2021.3.X, 2022.1.X, 2022.2.X, 2022.2.0a15
Votes
0
Found in
2021.3.3f1
2022.1.5f1
2022.2.0a17
Issue ID
UUM-3339
Regression
Yes
Render Graph Execution errors are thrown when restarting HDRP project with deactivated Scene lighting
How to reproduce:
1. Open the user's attached project
2. Open scene OutdoorsScene
3. In the Scene view control bar, toggle Scene lighting off (lightbulb icon)
4. Close the project, then restart it
5. Observe the Console
Expected result: no errors are thrown
Actual result: multiple Render Graph Execution, NullReferenceException errors are thrown
Reproducible with: 12.1.0 (2021.2.0b16), 12.1.6 (2021.2.19f1), 13.1.7 (2022.1.0b15), 14.0.2 (2022.2.0a9)
Not reproducible with: 10.8.1 (2020.3.33f1), 12.0.0 (2021.2.0b15)
Could not test with: 7.7.1 (2019.4.37f1) (System.NullReferenceException at UnityEngine.Rendering.HighDefinition.HDRenderPipeline..ctor <...>)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- [Linux] Drag-and-drop functionality doesn’t work in Editor when using touchscreen
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
- Solid gray or black areas are present when using ShaderGraph with Custom Function nodes without manual reimport
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a15
Resolution Note (fix version 2021.3):
Fixed in 2021.3.7f1