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[FBX Import] MaterialDescription does incorrect color conversion when pr...
Reproduction steps:1. Open user-submitted project2. Navigate to Edit -> Project Settings -> Player -> Other Settings3. Chan... Read more
[URP]Screen Position Y Node is flipped when built on a device
Reproduction steps:1. Open the attached project "test_bug.zip"2. Build and Run on a device3. Observe the Base and Overlay cameras on... Read more
Standalone Profiler freezes when Cinemachine is installed
Reproduction steps:1. Create a new project2. Install Cinemachine3. Open Profiler (Standalone Process) [Window > Analysis > Pro... Read more
LocalizedStringDatabase.GetLocalizedString wraps corrupts arguments
When padding an IList<object> into `public string GetLocalizedString(TableEntryReference tableEntryReference, IList<object&... Read more
Graphics.CopyTexture is inconsistent when copying Texture2D to ARGB4444 ...
Reproduction steps:1. Open the attached project2. Enter Play mode Expected result: Both plane textures are identicalActual result: P... Read more
"The project file could not be loaded." when opening a Script of a Micro...
Reproduction steps:1. Create a new project with the "FPS Microgame" template2. Open a Script from the project window Expected result... Read more
Clicking scale constraint button on 2D object doesn't apply constraint a...
How to reproduce:1. Create a new project2. Create any 2D object (e. g. Image)3. Click Scale constraint button on Rect Transform Expe... Read more
[URP] Light bleeds through concave Mesh when Cascade Rendering is used
How to reproduce:1. Open user's attached project "URP - Concave mesh bug report.zip"2. Press Play Expected result: Inside the concav... Read more
[ShaderGraph] Can't navigate the node creation menu with keyboard while ...
Steps to reproduce:1. Create a new project2. Install ShaderGraph through the Package Manager3. Create a new ShaderGraph and open it4... Read more
Placeholder tooltip pops up when hovering over "Limit Number of Players"...
Reproduction steps:1. Create a new project2. Create an empty GameObject and add "Player Input Manager" Component3. In the Inspector ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed
- SIGSEGV error when adding EditorApplication.delayCall callback declared in complex generic type and exiting Unity in `Performanc
- Resize cursor does not appear while approaching window edge from inside the player window when using Input System as the Input Handler