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[Stacks] Dragging a stack node into a group throws an error
Note: fix will need backport to 9.x.x Repro steps:1. Create a Universal Unlit shader2. Create an Add node3. Right click the add node... Read more
[Stacks] Dragging a Stack Container into a group throws error
Note: also needs to be fixed in 20.1/9.x.x Repro steps:1. Create a new Universal Unlit shadergraph2. Create an Add node3. Right clic... Read more
[Shadergraph] After resizing Shadergraph window, Internal Inspector bott...
Repro steps:1. Create a new shader graph2. Make the graph inspector visible3. Change the bounds of the Shadergraph window (either do... Read more
[Stacks][HDRP] Setting Double Sided Mode to anything but "Disabled" and ...
Also needs to be fixed in 9.x.xRepro steps:1. Use a project with HDRP2. Create a new HD Lit shadergraph3. Open the Graph Settings in... Read more
[Stacks][HDRP] Use Shadow Threshold and Alpha To Mask options are not pa...
Note: also needs to be fixed in 9.x.x Repro steps:1. Create a new HDRP Lit Shadergraph2. Open "Surface Option" in the Graph Inspecto... Read more
[Shadergraph][VFX graph] Having both Visual Effect and other targets doe...
Note: also needs to be fixed in 9.x.xRepro steps:0. If you haven't already, under "Edit/Preferences" under "Visual Effects" check "E... Read more
[Stacks][HDRP] Transmission and Energy Conserving Specular Color should ...
Also needs to be fixed in 9.x.xRepro steps:1. Create a new HDRP Lit shadergraph2. Go to the graph inspector under Surface Option3. S... Read more
[Shadergraph] Default aspect ratio of Main Preview is not square
Note: also needs to be fixed in 9.x.xRepro steps: open a shadergraphExpected results: the Main Preview default size is squareActual ... Read more
[Shadergraph] After switching SRPs, shadergraphs with both URP and HDRP ...
Note: also needs to be fixed in 9.x.xRepro steps:1. Use a project with both HDRP and Universal RP2. set an HDRP asset as the current... Read more
[Shadergraph] Graph Inspector window move resize doesn't save
Note: also needs to be fixed in 9.x.x Repro steps:1. Open a shadergraph2. Resize the Graph Inspector and move it3. Close the shaderg... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes