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[M1 Max] Player ignores Application.targetFrameRate
Reproduction steps:1. Open the user's attached project2. Build the project3. Open the player and observe the on-screen FPS counter E... Read more
Header files are not included in exported projects when using IL2CPP Scr...
How to reproduce:1. Open the attached project "Test.zip"2. Export the project for Android platform3. Go to "BUILD PATH/unityLibrary/... Read more
Unable to find style warnings logged in Console when toggling "Color Bli...
How to reproduce:1. Open up any project2. Open up the Profiler by navigating to Window > Analysis > Profiler3. Make sure that ... Read more
Playables lose the Animator state when disabling a GameObject with Playa...
Reproduction steps:1. Open the user's attached project "PlayableAnimatorResetRepro.zip"2. Enter Play mode3. Toggle the checkbox unde... Read more
Background image doesn't disappear after setting it to null and releasin...
How to reproduce:1. Build and run the "sandbox2.zip" project2. Press on the first square with a log and observe the view Expected re... Read more
[Backport] Texture2D.LoadImage returns true and sets the texture to a qu...
Reproduction steps:1. Open the attached 'LoadingJpegError' project2. Open the 'SampleScene'3. Enter the Play Mode4. Observe the 'Ima... Read more
[Backport] Crash on StackAllocator::TryDeallocate when importing a Textu...
Reproduction steps:1. Open the attached project "Texture2DArray.zip"2. In the Project's Build Settings ensure that the Build Target ... Read more
Additional parameter fields shown when switching back from Humanoid to G...
Reproduction steps:1. Open the attached project2. Select Assets/Robot Kyle/Model/Robot Kyle.fbx in the Project browser.3. In the Ins... Read more
[Backport] Drawn mesh using Graphics.DrawMeshInstanced flickers when set...
How to reproduce:1. Open the attached project "TestDrawMeshInstance-2021.zip"2. Open the "SampleScene" Scene3. Enter the Play mode E... Read more
[Backport] IndexOutOfRangeException is thrown when triggering ShowObject...
Reproduction steps:1. Open the user's attached project2. Open script "Assets/Examples/MathGraph/Editor/MathGraphEditor.cs"3. Change ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes