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Error "entry->m_Rect.width == width" gets spammed on object enable
Steps to reproduce:1) Download and open attached project "repro.zip"2) Open scene "1" and play it3) Enable object "Cube (2)" in hier... Read more
Visual Studio throws the "Unable to step" error when stepping over the code
Steps to reproduce:1. Open the attached project (DebuggingBug.zip)2. Open the test scene3. Open the test.cs script in Visual Studio ... Read more
[Android] Splash screen is sliced on VideoCore GPU device
Steps to reproduce: 1) Download attached project 'SplashScreen_VideoCore.zip' and open in Unity2) Build and Run 'Scene' scene on a d... Read more
[OSX] Randomly colored pixels are shown when picking color from the edge...
To reproduce:1. Open project2. Choose 'Image' gameobject color picker3. Move mouse cursor to the edges of screen(gif attached) Expec... Read more
Rendering particles in Command Buffer spams errors
Steps to reproduce:1) Download and open attached project "repro_848314.zip"2) Open scene "DensityParticles"3) Either play it or sele... Read more
[SpritePacker] RGBA sprite is packed into the RGB atlas group until Pack...
Reproduction steps(video file attached):1. Open the attached project.2. Go to "Window > Sprite Packer".3. Click "Pack".4. Swap be... Read more
Nav Mesh Preview in Scene View is affected by lighting
Steps to reproduce:1. Open new project2. Create a plane and bake a navmesh for it3. Set intensity of directional light to about 50~4... Read more
Unity takes a very long time to build a project which has particular sha...
The project is very small and consists only of an empty scene and shaders in the asset folder To reproduce: 1. Open the project, att... Read more
[DrawMeshInstancedIndirect] ComputeBuffer set to MaterialPropertyBlock d...
To reproduce:1. Open attached project2. Open "test" scene3. Hit play and notice that mesh is drawn in gray color4. Select "test" gam... Read more
LightingData for additively loaded scenes baked together is much bigger ...
LightingData for additively loaded scenes baked together is much bigger than for a single scene with same geometry The game loads ga... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code