Search Issue Tracker
[Adaptive Performance] GUID asset conflict errors are thrown on installi...
GUID asset conflict errors are thrown when both Adaptive performance and XR plugin management packages are installed. Refer the atta... Read more
[Cinemachine] Switching between different Tabs in Preferences Window res...
The Cinemachine Settings Tab in Preferences Window resizes its UI when cycling between different Tabs like Profiler/Search Service.C... Read more
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while i... Read more
Impossible to create a R16G16B16A16_SNorm (or UNorm) Texture array
How to reproduce:1. Open the attached "New Unity Project.zip" project2. Open the "SampleScene" Scene3. Enter the PlayMode Expected r... Read more
[VFX Graph] Unable to select "Fixed Delta And Exact Time" option in Upda...
On selecting "Fixed Delta And Exact Time" option in Update mode, Exact Fixed Time Step get selected. Steps to repro:1. Create a new ... Read more
[HDRP] "Oculus Plugin" is spelled incorrectly in Render Pipeline wizard ...
"Oculus Plugin" is spelled incorrectly in Render Pipeline wizard under HDRP+VR. Refer the attached screenshot Steps to reproduce1) C... Read more
[Input System][Android]Input is not registered with some of the devices
Steps to reproduce:1. Open user's attached project "I, Mirror.zip"2. Build it to Android3. Drag the screen from bottom to top3. Noth... Read more
Mesh.MeshData.SetVertexBufferParams function is not compatible with Burst
SetVertexBufferParams function of Mesh.MeshData uses params VertexAttributeDescriptor[] attributes that doesn't compile with Burst. ... Read more
Input.GetJoystickNames() contains an empty string when a SpaceMouse is c...
Reproduction steps:1. Have 3dconnexion drivers installed and a SpaceMouse connected2. Open attached project "NotConnected.zip" and s... Read more
Crash on memory allocation when adding Cloth Component to an FBX model
Reproduction steps:1. Import the "CrashyModel.unitypackage" into any project2. Drag the FBX to the scene to convert it to a GameObje... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed