Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2020.2.0a16
Issue ID
1258319
Regression
No
[ProjectView] Rename Undo and Redo is not working for .shader assets
In Project window Undo and Redo functionality is not working for Standard Surface Shader, Unlit Shader, Image Effect Shader, while it is working for Computer Shader, Ray tracing Shader, and Shader variant collector.
Steps to repro:
1. Create a New Project
2. Project > Create > Shader > Standard Surface shader / Unlit Shader / Image Effect Shader
3. Rename Shader created in step 2
4. Try to Undo (ctrl +z) and Redo (ctrl+y)
5. Observe the Undo and Redo functionality
Actual Result:
Undo and Redo functionality is not working for shader assets.
Expected Result:
Undo and Redo functionality should work for all shader assets.
Reproducible on:
2020.2.0a16
Note:
Undo & Redo for the renamed assets in Project Window functionality is introduced in 2020.2.0a16
Environment:
Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0a18