Search Issue Tracker
By Design
Votes
0
Found in
2019.3.13f1
Issue ID
1248579
Regression
No
Input.GetJoystickNames() contains an empty string when a SpaceMouse is connected
Reproduction steps:
1. Have 3dconnexion drivers installed and a SpaceMouse connected
2. Open attached project "NotConnected.zip" and scene "SampleScene"
3. Enter Play Mode
4. Observe Console window
Expected result: No inputs are logged
Actual result: A single empty string input is logged
Reproducible with: 2019.3.13f1
Could not test with: 2018.4.24f1, 2019.4.2f1, 2020.1.0b14, 2020.2.0a16 (3dconnexion devices unavailable)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
- Crash on ModelImporter::ImportSkinnedMesh when disabling "Strip Bones" on a specific FBX model
- WebGL Development builds ignore the "Compression Format" setting when using "Gzip" compression
Resolution Note (2020.2.X):
This API depends on the OS to report a name. This is By Design, there may be Joystick names in the collection of Joysticks that may be empty.