Search Issue Tracker
Fixed
Votes
0
Found in [Package]
1.0.0
Issue ID
1254643
Regression
No
[Input System][Android]Input is not registered with some of the devices
Steps to reproduce:
1. Open user's attached project "I, Mirror.zip"
2. Build it to Android
3. Drag the screen from bottom to top
3. Nothing happens
Expected results: Edgy lines drag with the finger from bottom to top
Actual results: No lines are dragging
Reproducible with: 2020.1.0b14(1.0.0), 2020.2.0a15(1.0.0)
VLNQA00220, Samsung Galaxy Note9 (SM-N960F), Android 8.1.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00024, Xiaomi Mi 5 (MI 5), Android 7.0, CPU: Snapdragon 820 MSM8996, GPU: Adreno (TM) 530
Not Reproducible with:
VLNQA00123, Google Pixel 2 XL (Pixel 2 XL), Android R, CPU: Snapdragon 835 MSM8998, GPU: Adreno (TM) 540
N/A, Samsung Galaxy S9 (SM-G960F), Android 8.0.0, CPU: Exynos 9 Series 9810, GPU: Mali-G72
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
iPad 7th gen (iOS 13.2.2)
Unable to test with 2019.4 and lower due to dependencies and project braking
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note:
Fixed in Input System 1.1.1