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[AudioSource]Audio with negative pitch doesn't play when loop is disabled
How to reproduce:1) Create and Audiosource2) Add an AudioClip3) Configure the Audiosource with a negative pitch value like -1 and en... Read more
Shader compiler asserts when compiling compute kernel with atomics for GLSL
To reproduce:1. Open attached project2. Reimport AssertTest.compute Read more
[WP8] Deploying to a WP8 device fails with x:Class="Unity Project.App" i...
To reproduce:1. Create a new empty project2. Switch plaftorm to WP83. Build & run4. Notice the errors in console:error : x:Class... Read more
UI: InputField carat draws with its midpoint at the baseline, instead of...
Version 5.1.1f1 (2046fc06d4d8)Fri, 27 Mar 2015 09:26:51 GMTBranch: 5.1/release Description: I'm finding that input carat draws with ... Read more
InputField does not clear placeholder text when clicking inside the field.
Version 5.1.1f1 (2046fc06d4d8)Fri, 27 Mar 2015 09:26:51 GMTBranch: 5.1/release Description: When clicking in the input field, the ex... Read more
1 frame length animations don't play
To reproduce:1. Open attached project2. Open Main scene3. Press play4. Press Idle button5. Select blacksmith model in project6. Sele... Read more
[iOS] Using Auto resolution triggers a crash on GLES/Metal
To Reproduce: 1. Deploy the attached project with 5.1, observe that:with Gles2/3 the app crashes immediately (bt attached)with Metal... Read more
[compute] Read only StructuredBuffer count limit is not properly detecte...
To reproduce:1. Open "MainScene"2. Hit "play" several times3. The editor crashes Read more
Crash when importing the Mecanim Example scenes
Steps to reproduce : - try to import the Mecanim Example Scenes from the Asset Store and Unity will crash *Note :Regression from 5.1. Read more
[WebCamTexture] Calling WebCamTexture.videoVerticallyMirrored before the...
To Reproduce: 1. Run the attached project in editor, it works fine.2. Deploy to device, it immediately crashes in WebCamTexture.vide... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"