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MouseCursor is not being changed if using "EvenType.KeyDown"
How to reproduce: 1. Open project "TestCursorProject.zip" 2. Focus the "TestEditorWindow" window 3. Press any key 4. Observe the cur... Read more
Fail loading image to Prefab when the Player Mode Script is set to 'Use ...
Reproduction steps: 1. Open the attached 'AddressableTestProject.zip' 2. Go to the 'Window -> Asset Management -> Addressables -> Gr... Read more
Game view displays a gray screen when Cameras use different Renderers (2...
How to reproduce: 1. Open the attached project ("1388104_repro.zip") 2. Open "SampleScene" Scene 3. Enter Play Mode and observe the ... Read more
RenderTexture does not repaint Material when Camera view changes
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/RenderTest 3. In the Project window, under the Assets fol... Read more
[Android][IL2CPP] SendTimeout returns incorrect values when project is b...
How to reproduce: 1. Open the attached "1403251_Repro.zip" project 2. Build and Run the "ScampleScene" on an Android device 3. In th... Read more
Error "cannot convert from <..>.RenderTargetHandle to <..>.RTHandle" app...
Full title: Error "cannot convert from 'UnityEngine.Rendering.Universal.RenderTargetHandle' to 'UnityEngine.Rendering.RTHandle'" app... Read more
ArticulationBody index hierarchy is incorrect when using GetDriveForces ...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Hierarchy ... Read more
Coroutines that are synchronized to "WaitForEndOfFrame" and "Time.deltaT...
How to reproduce: 1. Open the user attached project 2. Open the "OpeningScene" Scene 3. Enter Play Mode and press the left mouse but... Read more
Player settings become invisible after importing new Graphics API on HDR...
Reproduction steps: 1. Create a new HDRP Template Scene project 2. Go Edit -> Project Settings -> Player 3. Add a new Graphics API t... Read more
VFX compile error when using GraphicsBuffer Color & Vector4.
Repro steps: 1. Import the attached GraphicsBufferMinRepro package in an URP/VFX-enabled project 2. Open the GeometrySurfaceVFX scen... Read more
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