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Creating a Script as a new Component to the GameObject crashes the Editor
How to reproduce: 1. Create a new project 2. Create a new GameObject 3. In it's Inspector click -> Add Component and type Script and... Read more
Volume Gizmo is shaking in Game view
1. Create a new HDRP template Scene project 2. Open Game Window 3. Enable Gizmos 4. Inspect the Green volume in front of the Camera ... Read more
Errors are thrown when AssetDB tries to save some Prefabs in an immutabl...
How to reproduce: 1. Open the user's attached "U2022b" project 2. Press the "Ctrl + S" ("⌘ + S" on MacOS) key combination on keyboar... Read more
Editor stuck on loading scene when entering Play Mode
How to reproduce: 1. Open the project "repro project.zip" from the google drive link 2. Open Assets > Scenes > Game.unity 3. Enter P... Read more
[Splines] Bezier handles aren't visible when drawing a new Spline
How to reproduce: 1. Open the attached project "splines" 2. Open the scene "SampleScene" (Assets/Scenes/SampleScene.unity) 3. In the... Read more
ArgumentOutOfRangeException is thrown for ReorderableList when nesting S...
How to reproduce: 1. Open the user's attached project 2. In the Project window, navigate to Assets/Scripts 3. Select the Asset "Recu... Read more
"Invalid iteration" when selecting multiple objects and adding elements ...
Reproduction steps: 1. Open the attached "1399445.zip" project 2. Open the "SampleScene" Scene 3. Open two Inspector windows 4. Sele... Read more
[HDRP] Reflections can look white due to fog influence
Its basically the same bug like in this FB, the only difference is that its happening to Baked probes instead of Realtime on enabled... Read more
CPU and GPU usage goes up when a tooltip pops up
Reproduction steps: 1. Open a new project 2. Press on "Main Camera" in the Hierarchy window 3. Hover the mouse pointer over any prop... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
- "NullReferenceException" is thrown when setting a long string in TMP with "Atlas Population Mode" set to "Dynamic" and "Multi Atlas Textures" enabled
- TextMeshPro text is misaligned when alignment is set via script
- A DX11 shader error is thrown when compiling shaders for platforms without DX11 support