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In Progress
Fixed in 6000.0.0b16
Fix In Review for 2022.3.X
Votes
5
Found in
2022.2.6f1
2023.1.0b3
2023.2.0a3
2023.3.0a3
6000.0.0b15
Issue ID
UUM-2314
Regression
Yes
[CopyTexture][AsyncLoadInEditor] CopyTexture doesn't copy in Editor when 'Load texture data on demand' is enabled
Original issue: _*[Texture3D Atlas Import Pipeline] 3D Textures are corrupted when 'Load texture data on demand' is enabled*_
Reproduction steps:
1. Open the attached 'BugReportTexture3D' project
2. Go to the 'Project Settings -> Editor' and make sure the 'Load Texture data on demand' option is enabled
3. Reimport the 'Wall_Gray', 'Wall_Blue', 'Wall_Brown_Stone' and 'New Texture3D Atlas' assets
4. Observe the 'New Texture3D Atlas'
Expected result: The texture is Blue and Gray
Actual result: Textures are not displayed on the 'New Texture3D Atlas'
Reproducible with: 2022.1.0b11, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1 (no 'Load Texture data on demand' option is available)
Additional notes: this isn't limited to the Texture3D pipeline, even doing a copy to a Texture2D in that same scripted importer fails
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Peter77
Mar 04, 2022 15:50
Related forum thread:
https://forum.unity.com/threads/case-1408325-scriptedimporter-problem-with-load-texture-data-on-demand.1248223/