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Fixed
Fixed in 2022.3.29f1, 6000.0.0b16, 7000.0.0a1
Votes
5
Found in
2022.2.6f1
2023.1.0b3
2023.2.0a3
2023.3.0a3
6000.0.0b15
Issue ID
UUM-2314
Regression
Yes
[CopyTexture][AsyncLoadInEditor] CopyTexture doesn't copy in Editor when 'Load texture data on demand' is enabled
Original issue: [Texture3D Atlas Import Pipeline] 3D Textures are corrupted when 'Load texture data on demand' is enabled
Reproduction steps:
1. Open the attached 'BugReportTexture3D' project
2. Go to the 'Project Settings -> Editor' and make sure the 'Load Texture data on demand' option is enabled
3. Reimport the 'Wall_Gray', 'Wall_Blue', 'Wall_Brown_Stone' and 'New Texture3D Atlas' assets
4. Observe the 'New Texture3D Atlas'
Expected result: The texture is Blue and Gray
Actual result: Textures are not displayed on the 'New Texture3D Atlas'
Reproducible with: 2022.1.0b11, 2022.2.0a7
Could not test with: 2019.4.36f1, 2020.3.30f1, 2021.2.14f1 (no 'Load Texture data on demand' option is available)
Additional notes: this isn't limited to the Texture3D pipeline, even doing a copy to a Texture2D in that same scripted importer fails
Comments (1)
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Peter77
Mar 04, 2022 15:50
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Resolution Note (fix version 7000.0.0a1):
Issues with CopyTexture not copying CPU data in Editor when "Load texture data on demand" is enabled, have been addressed. Note that we have addressed this issue despite this actually being undefined behavior (since a non-readable texture is only guaranteed to copy GPU-side data)