Search Issue Tracker
Fixed
Fixed in 2021.3.7f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a1
Votes
3
Found in
2021.3.3f1
2022.1.3f1
2022.2.0a13
2023.1.0a1
Issue ID
UUM-1921
Regression
No
[2D][Sprite Shape][URP] SpriteShape alpha value of color not working when using URP and Sprite-Lit-Default mat
\[2D]\[Sprite Shape]\[URP] SpriteShape alpha value of color not working
Using URP 2D, SpriteShape is not applying the Alpha value of its Color field to the image
Repro steps:
- Open attached project, select Closed Sprite Shape in SampleScene
- In Inspector, select Color in Sprite Shape Renderer component, observe color picker alpha is at 38 but sprite shape still looks opaque
Expected result: Sprite shape becomes more transparent with lower alpha values in Sprite Shape Renderer
Actual result: Sprite shape does not become more transparent with lower alpha values in Sprite Shape Renderer
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Test Runner’s vertical scrollbar overlaps with the up and down arrows and upper toolbar tabs when the window is minimized
- The Input Field view is not updated when deleting lines of text
- The scrollbar does not respect empty lines in the Input Field
- “Texture Atlas Viewer“ button text overlaps another button when the UI Toolkit Debugger is narrowed
- Thresholds are no longer automatically calculated after deleting Motion fields in Blendtrees
jarbleswestlington_unity
Jul 14, 2022 21:53
still an issue. well done!
pryankster
Jun 02, 2022 16:17
I'm seeing this issue as well (2022.1.2f1), interestingly enough, it seems to display properly in the Scene view, just not in the game view!