Search Issue Tracker

Fixed

Fixed in 2021.3.7f1, 2022.1.8f1, 2022.2.0a19, 2023.1.0a1

Votes

3

Found in

2021.3.3f1

2022.1.3f1

2022.2.0a13

2023.1.0a1

Issue ID

UUM-1921

Regression

No

[2D][Sprite Shape][URP] SpriteShape alpha value of color not working when using URP and Sprite-Lit-Default mat

--

-

\[2D]\[Sprite Shape]\[URP] SpriteShape alpha value of color not working

Using URP 2D, SpriteShape is not applying the Alpha value of its Color field to the image

Repro steps:
- Open attached project, select Closed Sprite Shape in SampleScene
- In Inspector, select Color in Sprite Shape Renderer component, observe color picker alpha is at 38 but sprite shape still looks opaque

Expected result: Sprite shape becomes more transparent with lower alpha values in Sprite Shape Renderer
Actual result: Sprite shape does not become more transparent with lower alpha values in Sprite Shape Renderer

Comments (2)

  1. jarbleswestlington_unity

    Jul 14, 2022 21:53

    still an issue. well done!

  2. pryankster

    Jun 02, 2022 16:17

    I'm seeing this issue as well (2022.1.2f1), interestingly enough, it seems to display properly in the Scene view, just not in the game view!

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.