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Refuse recordings with audio if project audio has more than 2 channels
*Reproduction Steps:* # Set the project audio settings to 5.1 (Project Settings > Audio > Default Speaker Mode > Surround 5.1) #... Read more
NavMesh path is not taking the direct path when using "width > 0" NavMes...
How to reproduce: 1. Open the attached “OG NavMesh Test.zip” project 2. Open the “SampleScene” Scene 3. Select the GameObject "Agent... Read more
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job.
[2D][SpriteShape] SpriteShape flickers when using C# Tessallation Job Repro steps: - In attached project, open SpriteShapeFlicker s... Read more
[2D][Sprite Atlas] Atlased sprites with different secondary texture orde...
[2D][Sprite Atlas] Atlased sprites with different secondary texture order not batched in 2021.2 Note: Batching works fine for 2022.... Read more
[FBX Exporter] FBX Exporter does not include uv5, uv6, uv7, uv8 when the...
Reproduction steps: 1. In "com.unity.formats.fbx@4.1.2" package locate the in FbxExporter.cs file 2. In the FbxExporter.cs file loca... Read more
[Splines] "Identifier uniqueness violation" warnings are logged when imp...
How to reproduce: 1. Create a new project 2. Install Splines package 3. Import Splines package samples 4. Observe the Console window... Read more
custom Shader's UV3 and UV4 are not supported when used in Particle Syst...
How to reproduce: 1. Open the attached "1397475_Repro.zip" project 2. Open the "ParticleMesh" Scene found in the "Assets/ParticleMes... Read more
Unity Player is using integrated GPU instead of dedicated when using Uni...
How to reproduce: 1. Create a new project 2. Navigate to File > Build settings 3. Switch to Universal Windows Platform 4. Click Buil... Read more
[Linux] Creating certain template project fail during creation before Un...
Repro steps: 1. Create a new project using a template (3D(HDRP), 3D Sample Scene (HDRP), Cinematic Studio) Actual: The project does... Read more
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