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Package Manager refresh animation is too fast when packages are being re...
To reproduce:1. Open attached project ("case_1248718.zip")2. Open Window > Package Manager3. Observe the refresh animation Expect... Read more
Loading a scene with addressable in Player loads null prefab
Reproduction steps:1. Open attached "PrefabLoadBug.zip"2. Clean the addressables (windows/asset management/addressable/group, menu b... Read more
[Terrain] Error thrown On canceling "Import Raw Heightmap" under "Textur...
When "Import Raw Heightmap" is closed or Cancel the Importing Raw Heightmap from "Terrain Settings", then it causes the editor to th... Read more
Assembly References to package assemblies break IDE projects
How to reproduce:1. Open user's attached project2. Select "MyAsmdef" in the Project window3. Observe the Asset's Assembly Definition... Read more
[macOS] Fatal Error "attempt to write a readonly database" when rebuildi...
Reproduction steps:1. Create a new project in an External Storage Device (HDD/SSD)2. Close the project and delete the Library folder... Read more
[HDRP] Reflection text is clipped of Transparent Screen Space Reflection...
Reflection text is clipped of Transparent Screen Space Reflection under Lighting in HDRP Default Settings. Steps to repro:1. Create ... Read more
[HDRP] ArgumentNullException errors are thrown on disabling "Big Tile Pr...
ArgumentNullException errors are thrown on disabling "Big Tile Prepass" under Light Loop debug in HDRP Default Settings. Steps to re... Read more
[Profile Analyzer] Unnamed thread message appears when pulling in data i...
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profiler (Window->Analysis->Profiler)3. Open Profile Analyz... Read more
[Addressables] CacheInitOp not getting updated after the first frame
The cache initialization operation (CacheInitOp) doesn't get updated after the first frame. This may only manifest if something else... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject