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[2D][Sprite Shape Controller][Point Position]Inputting Point Position ma...
Steps to repro:1. Open attached project "test.zip" and open test scene2. Select SpriteShape and enter SpriteShape edit mode3. Click ... Read more
[ARM] The Player freezes when awaiting "g_UploadedTextureCondVar" in the...
Reproduction steps:1. Open the attached “IN-98968” project2. Switch to Android/iOS Build Platform3. Enable “Development Build” and “... Read more
Vertically resizing a VisualElement in UIBuilder produces artifacts
Steps to reproduce:1. Open a new project2. Open UI Builder (Window>UI Toolkit>UI Builder)3. Add a new Visual Element4. Try to ... Read more
Editor crashes when trying access animation clip events through script
To reproduce:1. Open attached project2. Open test scene3. Press play4. Editor crashes Read more
“Searches” is missing an icon in Search window
Steps to reproduce:1. Create new Unity project2. Open New Search window3. Toggle Saved Searches Panel (F3)4. Observe the “Searches” ... Read more
[iOS] Automatically Sign setting enabled by default in Editor appears di...
To reproduce:1. Open attached project "iosCheckbox7.zip"2. Make sure that Automatically Sign is enabled in Player settings3. Build f... Read more
[iOS] Splash Background image is exported and loaded in memory when Show...
1. Download and open the attached project2. Build and run the project (make sure Development Build is enabled) for iOS3. After the s... Read more
DLSS causes image instability when sky is set to realtime update mode in...
Reproduction steps:1. Open the attached "repro_IN-85999" project2. Open the "Assets/OutdoorsScene.unity" Scene3. In the Hierarchy, s... Read more
Texture2D ReadPixels takes in account part of GameView viewport
Steps to reproduce the issue:1. Donwload attached project "738780_repro.zip"2. Open scene "main" and play it3. Notice created image ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes