Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.3.3f1
Issue ID
793819
Regression
No
[iOS] Unity doesn't accept Bundle id if it is constructed differently (com.company..product)
Reproduction steps:
1. Create new Project
2. Open PlayerSettings
3. Set Bundle Identifier to something with two dots [com.hello..world]
4. Try build for iOS
5. Error is thrown: "iPhoneBundleIdentifier has not been set up."
Expected: Because xCode allows this kind of naming, Unity should too.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Add comment