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Fixed in 2022.1.X

Votes

0

Found in

2021.2.0a19

2021.2.0b8

2022.1

Issue ID

1361200

Regression

Yes

UI Buttons are not interactable when running Build with FullScreenMode.MaximizedWindow and resolution lower than native

uGUI

-

1. Create a new HDRP project
2. Delete all GameObjects from the scene
3. Add attached "Canvas.prefab" and "BugTester.cs" files to the project
4. Place Canvas prefab in the scene
5. Add BugTester Component to the Canvas GameObject
6. Drag Canvas and its Child GameObjects to the properties of BugTester Component (Text1 to Text, Text2 to Text 2, Canvas to Scaler)
6. Add Camera and Event System GameObject to the scene
7. Select Event System GameObject in the Hierarchy and Replace Standalone Input Module with InputSystemUIInputModel
8. Save the Scene
9. Navigate To Edit --> Project Settings --> Player --> Other Settings and change Active Input Handling to Both
10. Build and Run the Project
11. Press "J"
12. Hover your mouse over one of the Buttons

Expected result: The Button should turn green and be interactable
Actual result: The Button does not turn green and cannot be interacted with

Reproducible with: 2021.2.0a19, 2021.2.0b10, 2022.1.0a6
Not reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1,2021.2.0a18, 2022.1.0a7, 2022.1.0a8

  1. Resolution Note (fix version 2022.1):

    Fixed in: 2022.1.0a7

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