Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2
2021.2.0b3
2022.1
Issue ID
1353784
Regression
No
[Mobile] ScrollView allows both Vertical and Horizontal movement when it is set to Vertical
Reproduction steps:
1. Download the attached project "UIToolkit Bug"
2. Build and Run the Scene "SampleScene" on a mobile device
3. Attempt to scroll the ScrollView in the middle of the Build Horizontally
Expected result: No Horizontal movement is possible
Actual result: ScrollView allows Horizontal movement
Reproducible with: 2021.2.0b9, 2022.1.0a7
Not reproducible with: 2019.4.30f1, 2020.3.18f1, 2021.1.20f1 (issues with packages prevent testing)
Reproduced with:
iPhone 6 (iOS 12.4.8)
iPhone 7 (iOS 12.3.1)
iPhone 12 Mini (iOS 14.1)
VLNQA00277, Asus ROG Phone, Android: 8.1.0, CPU: Snapdragon 845 SDM845, GPU: Adreno (TM) 630
VLNQA00006, Samsung Galaxy S7, Android: 8.0.0, CPU: Exynos 8 Octa 8890, GPU: Mali-T880
VLNQA00121, Samsung Galaxy S9, Android: 9, CPU: Exynos 9 Series 9810, GPU: Mali-G72
Notes:
- Link to video of the reproduction available in the edits
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2021.2):
Fixed in 2021.2.12f1