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[Linux] Canvas Buttons respond incorrectly when clicked in multi-display...
Reproduction steps:1. Download and open the attached project called "MultiDisplayTouchTest.zip"2. Build and run the project3. While ... Read more
[PLM] Lightmapper never finishes with progressive updates enabled in aut...
Steps To Reproduce: 1. Create a new Project with URP template2. Package Manager > Universal RP > Upgrade to 8.1.0 or 9.0.0 pre... Read more
[UIElements] Maximizing UI Toolkit Sample window throws "Invalid editor ...
When the UI Toolkit Sample window is docked in the editor and scene view or game view is maximized and minimized then the docked UI ... Read more
Collab re-enables itself after being turned off
Steps to Reproduce:1. Create a Collab-enabled Project with at least one publish made already.2. Open the Services Window and toggle ... Read more
Mouse device button paths are missing in the New Input System
How to reproduce:1. Open the SampleScene in the attached "New Unity Project.zip" Project2. Enter Play Mode3. Press Left Mouse Button... Read more
[MacOS] _CameraDepthTexture freezes when rendering objects with negative...
How to reproduce:1. Open the attached 'project-1244211.zip' project and load 'DepthBufferBug' scene2. Enter Play mode3. Select the '... Read more
Profile Analyzer empty and grey data is loaded when pulling data from a ...
How to reproduce:1. Create a new project2. Import the Profile Analyzer package from the Package Manager3. Open the Profiler window (... Read more
[HDRP] Shutter speed and Curvature cant be edited by dragging
Most float values in the inspector can be edited by dragging in the UI. Shutter speed and Curvature of the Camera component cant.I u... Read more
[Code Stripping] Standalone builds fail with 'UnityLinker.exe' errors wh...
Reproduction steps:1. Open the user's attached project ("Core.zip")2. Try making a Standalone Development build with code stripping ... Read more
[Adaptive Performance] Bixby button disrupts adaptive performance output
Steps to reproduce:1. Open attached project2. Build and run "Automatic Performance Control" scene on Android device3. Click the bixb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject