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Editor crashes when enabling a certain gameObject
Reproduction steps:1. Open users attached project2. Open Scenes/DemoWithPostProcess.unity scene3. Select the "PfbRaytraceDataManager... Read more
Async/await makes the Editor hang indefinitely
How to reproduce:1. Open the attached "Deadlock test" project2. In the Project window, Right Click -> Create -> Bug -> Samp... Read more
XR Interactor Reticle Visual not working with UI
I'm trying to create a reticle object using XR Interaction Toolkit for both 3D and UI interaction. I've setup my scene just as descr... Read more
UIToolkit draws red into blue and alpha channels on some Adreno GPUs
On some Adreno GPUs, UIToolkit draws with incorrect colors (e.g. red is propagated to blue and alpha channels). Confirmed GPUs:Adren... Read more
Setting the Model View matrix using GL.MultMatrix instead of GL.modelvie...
How to reproduce:1. Open the attached project ("1421432_repro.zip")2. Enter Play Mode3. Observe the model4. Click on the "ChangeMVMo... Read more
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce:1. Open project "Decal Test.zip"2. Open the "SampleScene" Scene3. Open the Game window and observe the Decal Projec... Read more
Audio popping is heard when playing back a sound through Timeline and th...
How to reproduce:1. Open the user-submitted project2. Open the scene "SampleScene" and enter Play mode (Assets/Scenes/SampleScene.un... Read more
AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to...
How to reproduce:1. Open the attached project "AudioClip.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode4. Select "Aud... Read more
Error "'GamepadSpeakerOutputType' does not exist in the namespace 'Unity...
Reproduction steps:1. Open the attached project "ZSerializer.zip"2. In File > Build Settings make sure that "ZSerializer/Samples/... Read more
[M1][Rosetta] Crackling sound when Editor is compiling
Reproduction steps:1. Create an empty project3. Play music in the background3. Create a new C# script and let it compile Expected re... Read more
All about bugs
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