Search Issue Tracker
Active
Votes
1
Found in
2021.3
2022.1
2022.2
2022.2.0a12
Issue ID
1427227
Regression
No
[URP] Decal Projector projection edges are pixelated in the Game view
How to reproduce:
1. Open project "Decal Test.zip"
2. Open the "SampleScene" Scene
3. Open the Game window and observe the Decal Projector projection
Expected result: Decal Projector projection edges are not pixelated
Actual result: Decal Projector projection edges are pixelated
Reproducible with: 12.1.6 (2021.3.3f1), 13.1.8 (2022.1.2f1), 14.0.2 (2022.2.0a15)
Could not test with: 7.7.1 (2019.4.39f1), 10.9.0 (2020.3.35f1) (Errors after downgrade)
Reproducible on: macOS 11.6 (Intel)
Notes:
- Turning "Post Processing" on/off doesn't change the results
- With "Anti-aliasing" on, the edges are a little bit less pixelated
- Not reproducible in the Scene view
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment