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Fixed

Fixed in 2021.3.10f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a5

Unknown (hidden) 2021.2.X

Votes

0

Found in

2021.2.0f1

2021.3.2f1

2022.1.0f1

2022.2.0a13

Issue ID

UUM-398

Regression

Yes

AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time

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How to reproduce:
1. Open the attached project "AudioClip.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Select "Audio Clip" in the PlayableGraph Visualizer window
5. Click the "Play 2" button in the Game window

Expected results: "isDone" in the PlayableGraph Visualizer Inspector window is "True"
Actual results: "isDone" in the PlayableGraph Visualizer Inspector window is "False"

Reproducible with: 2021.2.0f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.1.28f1

  1. Resolution Note (fix version 2023.1.0a5):

    While seeking if the seek length exceeds the clip duration then we directly set done to true.

  2. Resolution Note (2021.2.X):

    2021.2 has become 2021.3 LTS - please track under UUM-412

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