Search Issue Tracker

Fixed

Fixed in 2021.3.10f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a5

Votes

0

Found in

2021.2.0f1

2021.3.2f1

2022.1.0f1

2022.2.0a13

Issue ID

UUM-398

Regression

Yes

AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time

-

How to reproduce:
1. Open the attached project "AudioClip.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Select "Audio Clip" in the PlayableGraph Visualizer window
5. Click the "Play 2" button in the Game window

Expected results: "isDone" in the PlayableGraph Visualizer Inspector window is "True"
Actual results: "isDone" in the PlayableGraph Visualizer Inspector window is "False"

Reproducible with: 2021.2.0f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.1.28f1

  1. Resolution Note (fix version 2023.1.0a5):

    While seeking if the seek length exceeds the clip duration then we directly set done to true.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.