Search Issue Tracker
Fixed
Fixed in 2021.3.10f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a5
Votes
0
Found in
2021.2.0f1
2021.3.2f1
2022.1.0f1
2022.2.0a13
Issue ID
UUM-398
Regression
Yes
AudioClipPlayable.IsDone is false when AudioClipPlayable.Seek is used to reset the time
How to reproduce:
1. Open the attached project "AudioClip.zip"
2. Open Assets/Scenes/SampleScene.unity
3. Enter Play Mode
4. Select "Audio Clip" in the PlayableGraph Visualizer window
5. Click the "Play 2" button in the Game window
Expected results: "isDone" in the PlayableGraph Visualizer Inspector window is "True"
Actual results: "isDone" in the PlayableGraph Visualizer Inspector window is "False"
Reproducible with: 2021.2.0f1, 2021.3.2f1, 2022.1.0f1, 2022.2.0a13
Not reproducible with: 2019.4.39f1, 2020.3.34f1, 2021.1.28f1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] error with compute shader and read-only RWTexture
- Capacity-size memory is copied instead of Length-size when using UnsafeUtility.memCpy()
- Console displays "SerializedObjectNotCreatableException: Object at index 0 is null" error during Unity theme change while "Tile Palette" window is opened
- Details are not shown when Error Message is still selected after changing Log Entry Count in the Console
- Disabling Unity VCS in Project Settings unfocuses the Project Settings Window
Resolution Note (fix version 2023.1.0a5):
While seeking if the seek length exceeds the clip duration then we directly set done to true.