Search Issue Tracker
By Design
Votes
0
Found in
2021.3
2021.3.1f1
2022.1
2022.2
Issue ID
1422461
Regression
No
Editor crashes when enabling a certain gameObject
Reproduction steps:
1. Open users attached project
2. Open Scenes/DemoWithPostProcess.unity scene
3. Select the "PfbRaytraceDataManager" GameObject in the Hierarchy window
4. Enable the "PfbRaytraceDataManager" GameObject in the Inspector window
Expected result: "PfbRaytraceDataManager" GameObject is enabled
Actual result: Editor crashes
Reproducible with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1, 2022.1.0b16, 2022.2.0a13
Stack trace:
0x00007FF668E08A0B (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FF668E07DAE (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FF668E08030 (Unity) GfxDeviceD3D12Base::DrawBuffers
0x00007FF66A3CC62E (Unity) GfxDeviceWorker::RunCommand
0x00007FF66A3CEF3B (Unity) GfxDeviceWorker::RunExt
0x00007FF66A3CF058 (Unity) GfxDeviceWorker::RunGfxDeviceWorker
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Visible instance buffer returns 0 for every instance when using BatchDrawCommandIndirect on Adreno devices with Vulkan API
- [Android][Vulkan] Native crash in AndroidVulkanVideo::ProcessFrame and AndroidVulkanVideo::Context::~Context() when switching screens
- Screen brightness is not set to a default value when Screen.brightness is set to a negative value
- macOS app window title is not localized when built from generated Xcode project
- Unity Hub doesn't preserve the changed Channel when manually restarting the Hub
Add comment