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Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a)Repro steps:1. Use a project with HDRP2. Create a new PBR or HD Lit shadergraph3. Create a "... Read more
"Assembly Cache Should Be Empty" appears in the console when evaluating ...
1) Open the attached project2) Open the "TestScene" scene.3) Go in play mode. Result: "Assembly Cache Should Be Empty" message appea... Read more
[XR][URP][Vulkan] When rendering in multiview and post processing is ena...
DescriptionWhen a user creates a new URP project by default post processing is turned on on the camera and in a volume in the sample... Read more
[UI] UIBehavioiur.OnRectTransformDimensionsChange() method is called inf...
How to reproduce:1. Open the "SampleScene" Scene in the attached "Repro1246140.zip" Project2. Enter Play Mode and observe the consol... Read more
[URP] [Gles3] [Android] Opaque objects are not rendered correctly when O...
Steps to reproduce: 1) Download attached project2) Make sure that Gles3 is the only Graphics API in the list3) Select URP asset and ... Read more
Editor doesn't start on Windows 7
Reproduction steps:1. Download and install Unity2. Try opening Unity.exe Expected result: Unity starts without issuesActual result: ... Read more
Extract Textures button is not disabled when there are no textures to ex...
How to reproduce:1. Open user's attached "textureextractbug" project2. Select "sphere" in the Assets folder3. In the Inspector go to... Read more
[Text Mesh Pro] NullRef exception raised while creating a prefab out of ...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps:1. Import Text Mesh Pro essentials2. Load "10 - Bullets & ... Read more
[2018.4][Android]Screen.currentResolution is incorrect when calling Scre...
Steps to reproduce:1. Open user-supplied project2. Build and run3. Press "Portrait", "1080X1920", "LandscapeLeft" Expected: the "cur... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes