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Fixed in 2022.2.X

Duplicate in 2020.3.X, 2021.3.X

Votes

0

Found in

2017.3

2020.3

2021.3

2022.1

2022.2

Issue ID

1417578

Regression

No

Raycast may fail after moving a lot of Game Objects

Physics

-

How to reproduce:
1. Open and run the attached project (PhysicsTest.zip)
2. Observe the Console and wait until the Editor pauses because of the "Debug.Break()" on line 43 of the "Test.cs" script

Expected result: The Raycast never fails and the Console keeps printing the position that the raycast hit
Actual result: After about a minute the Editor pauses and the Console prints "No ground!" indicating that a Raycast failed

Reproducible with: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a11

  1. Resolution Note (fix version 2022.2):

    Fixed in 2022.2.0a12

Comments (3)

  1. nxtboyIII

    Dec 14, 2023 16:30

    Also having issues with this on Unity 2021.3.30f1

  2. Zimbres

    Jul 23, 2022 15:06

    Tested on my game, did not fixed my issue

  3. Gotmachine

    Jun 18, 2022 11:58

    Can anybody expand on the exact nature of this bug (sharing the reproduction project of this issue would be nice) and possible workarounds ?

    I'm experiencing a similar issue with raycasts starting to randomly fail after some time, and the game involves moving many GameObjects continuously through their transform position/rotation.

    Reproduced in Unity 2019.2 up to 2019.4, wasn't happening in 2017.1

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