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Fixed in 2022.2.X
Duplicate in 2020.3.X, 2021.3.X
Votes
0
Found in
2017.3
2020.3
2021.3
2022.1
2022.2
Issue ID
1417578
Regression
No
Raycast may fail after moving a lot of Game Objects
How to reproduce:
1. Open and run the attached project (PhysicsTest.zip)
2. Observe the Console and wait until the Editor pauses because of the "Debug.Break()" on line 43 of the "Test.cs" script
Expected result: The Raycast never fails and the Console keeps printing the position that the raycast hit
Actual result: After about a minute the Editor pauses and the Console prints "No ground!" indicating that a Raycast failed
Reproducible with: 2020.3.34f1, 2021.3.3f1, 2022.1.1f1, 2022.2.0a11
-
nxtboyIII
Dec 14, 2023 16:30
Also having issues with this on Unity 2021.3.30f1
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Zimbres
Jul 23, 2022 15:06
Tested on my game, did not fixed my issue
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Gotmachine
Jun 18, 2022 11:58
Can anybody expand on the exact nature of this bug (sharing the reproduction project of this issue would be nice) and possible workarounds ?
I'm experiencing a similar issue with raycasts starting to randomly fail after some time, and the game involves moving many GameObjects continuously through their transform position/rotation.
Reproduced in Unity 2019.2 up to 2019.4, wasn't happening in 2017.1
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Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a12