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[Mobile] [IL2CPP] Build fails when using custom script and target archit...
How to reproduce:1. Download the attached project 'AndroidBeeTest.zip'2. Make sure ARM64 target architecture is selected in Android ... Read more
Game Object Material starts flickering when dragging new material over o...
Reproduction steps:1. Open the attached project "Flickering.zip"2. Go to the Project window3. Select "black" Material and drag it ov... Read more
Grid align unavailable from Grid Snapping dropdown menu when Tool Handle...
How to reproduce:1. Open any project2. Set the Tool Handle Rotation to Local3. Create any GameObject4. Move the GameObject so that t... Read more
[Addressables] AsyncOperationHandle completes with the wrong Operation w...
Addressables release IAsyncOperation before Complete callback invoke. How to reproduce:1. Open the attached project "addressrepro"2.... Read more
[Android][TMP] Unable to move caret to another place in the Input field
How to reproduce:1. Open the attached 'InputFieldTest.zip' project2. Build and Run the 'SampleScene' scene on a device3. Tap on the ... Read more
API updater fails to update all instances of obsolete types after packag...
Steps to reproduce:1. Create a new Unity project2. Import Advertisement package (com.unity.ads 4.1.0)3. Import any other package Exp... Read more
[Android][OpenGL] Crash when reading and writing the same RWTexture in a...
How to reproduce:1. Open the user's attached "sspr.zip" project2. Open the Build Settings (File->Build Settings...)3. Switch Plat... Read more
[Platforms] Build Configuration does not have an option to Run the build
How to reproduce:1. Download the attached project 'DOTS_AndroidBuild.zip'2. Go to the BuildConfigurations folder and press on Androi... Read more
Playable Director throws ArgumentOutOfRangeException error when selectin...
How to reproduce:1. Open the user attached "UnloadPlayableAsset.zip" project2. Open the "SampleScene" Scene (Assets/Scenes)3. Select... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on MeshRenderer::DispatchUpdate when disabling the second Mesh Renderer on a GameObject
- Inaccurate collisions when resizing Game view
- Animator Controller Layer name stays unchanged in Layers tab when renamed from Inspector
- [RenderingDebugger]Motion vectors are displayed when Phong Tessellation is used on the material and Skinned Motion Vectors are enabled on the GameObject's Skinned Mesh Renderer component
- Shader Graph Enum Keywords always select last element in Entries when Stages is set to Fragment and Recursive Rendering is enabled in the Scene