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[Standard] Legacy Shaders/VertexLit emissive color is not transfered to ...
1. Select material "New Material".2. Change shader to "Standard".3. Notice that emissive is not red (its blue, because I changed it ... Read more
NetworkAnimator only syncs animations from server to clients not the oth...
Reproduction steps:1. Open the attached project "Project Folder"2. Open the scene "Main"3. Build for windows (haven't tested others)... Read more
[customized hierarchy] pressing asset selector button element's icons ch...
Repro gif: http://gyazo.com/0a816a620b0bd02b1b249ee4ee873520 Repro steps:1. open project "advanced-additive-scenes.zip";2. open scen... Read more
Scroll content moves on instantiate if content size fitter is used
1. Open attached project "repro_691590"2. Open scene "Untitled"3. Press play4. Scroll content will move twice(Debug.Log throws rect ... Read more
[API] Camera.aspect is a frame out of sync with the actual aspect ratio ...
How to reproduce: 1. Open attached project2. Open scene scene.unity- Scene has a script attached to the camera which simply prints, ... Read more
[GraphicsAPIOptions] It does not switch API when you remove the top most...
How to reproduce:1. Create a new project or open the attached one2. switch platform to Standalone3. Open Player settings -> Other... Read more
[IL2CPP] Building an empty scene when Slinq is present in the project ta...
Reproduction steps:1. Open the attached project "Slinq"2. Open the scene "empty"3. Build the scene for WebGL "Slow (fast builds)"4. ... Read more
[iOS] Crash when loading a static library
To Reproduce: 1. Build and run the attached project (with mono or il2cpp).2. The app crashes with BAD_ACCES_EXCEPTION, when trying t... Read more
Incremental AssetBundle builds do not account for removed bundles if not...
When building AssetBundles, if you remove a bundle from the project entirely, it will still appear in the manifest after an incremen... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument