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Crash when using Static Cubes and Terrain for NavMesh
To reproduce:1. Open attached project2. Open Tests cene3. Enter play modeExpected result: Play mode startsActual result: Crash Read more
AudioClip.loadState does not return 'true' properly when "Load in Backgr...
How to reproduce: 1. Open attached project2. Select the menu BugReport then LoadAudioData- Note how the progress bar never finishes ... Read more
WheelCollider: Modifying colliders that are in contact with WheelCollide...
How to reproduce: 1. Open attached project2. Open scene playground.unity- Scene contains a vehicle using 8 wheel colliders and a sin... Read more
WheelCollider: setting isKinematic messes up PxVehicleNoDrive
How to reproduce: 1. Open attached project2. Open scene playground.unity- Scene contains a vehicle using 8 wheel colliders and a sin... Read more
Vehicle without an active collider spins around and falls through the floor
How to reproduce: 1. Open attached project2. Open scene playground.unity- Scene contains a vehicle using 8 wheel colliders and a sin... Read more
Lights with Baking set to Realtime still gets baked into lightmaps
To reproduce: 1. Download and open the attached scene.2. Observe the scene being lit overly bright3. Disable the "Realtime light" an... Read more
crash when entering play mode with NavMesh baked
To reproduce:1. Open attached project2. Open Test scene3. Enter play modeActual result: CrashExpected result: Play mode enters Read more
FPS controller collides with spherical triggers
Steps to reproduce:1. Open attached project's scene "bug scene".2. Select in hierarchy "FPSController" and "trigger" that their coll... Read more
Unity iOS UI SendMessage does not work with IL2CPP
How to reproduce: 1. Open attached project2. Build to iOS using IL2CPP and run3. Try pressing any of the on screen buttons that appe... Read more
[WP8.1] Input field first letter is not capitalized
To reproduce:1. Open attached project2. Build for WP8.13. Enter some text into the input field - the first letter is not capitalized... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"