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When using Tilemap.SetTiles to place an array of RuleTiles, the sprites ...
Reproduction steps: 1. Open user-submitted project 2. Go to the Scenes folder and open "SampleScene" Scene 3. Enter the Play Mode E... Read more
Animator with nested avatar root show missing properties in the Animatio...
Animator hierarchy with its avatar root nested in the hierarchy (not the same as Animator transform) will show missing properties wh... Read more
OnMouseDown not called on alternative display when built with window mode
1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is... Read more
Alpha Material on Sprite Component is a lot brighter on different iOS de...
How to reproduce: 1. Open project "urp-10_7-shader-issue 2.zip" 2. Go to the Build setting and add the "SampleScene" to the Scene in... Read more
"Cyclic Prefab nesting not supported" error window is thrown when trying...
Reproduction steps: 1. Open the attached project "cyclicError.zip" 2. Open the "VariantA" Prefab variant to edit: Project window > D... Read more
[HDRP] Changing the Opacity of the Material doesn't affect it when the S...
How to reproduce: 1. Open the user's attached "OpacityIssue" project 2. Open the "SampleScene" Scene 3. Observe the Sphere in the Sc... Read more
Sprite doubles in size in Build when "Generate Mip Maps" is enabled in T...
Reproduction steps: 1. Open the "SampleScene" Scene in the user's attached project 2. In File > Build Settings make sure that the "S... Read more
[iOS] Next camera is prevented from rendering in stack when preCommand b...
Reproduction steps: 1. Download and open the attached "CommandBuffer" project 2. Build and deploy the project to iOS 3. Observe the ... Read more
[Mobile] System.Convert.ToSingle throws exception when using specific la...
How to reproduce: 1. Download the attached project "Unity-ex.zip" 2. Set your mobile device language to Russian, French, Portuguese,... Read more
Managed Assembly is included in Player Build when using Define constrain...
How to reproduce: 1. Open the attached project (DefineTest.zip) 2. Open scene Scenes/SampleScene 3. Go to File -> Build and Run 4. O... Read more
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