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[GraphicsAPIOptions] It does not switch API when you remove the top most...
How to reproduce:1. Create a new project or open the attached one2. switch platform to Standalone3. Open Player settings -> Other... Read more
[IL2CPP] Building an empty scene when Slinq is present in the project ta...
Reproduction steps:1. Open the attached project "Slinq"2. Open the scene "empty"3. Build the scene for WebGL "Slow (fast builds)"4. ... Read more
[iOS] Crash when loading a static library
To Reproduce: 1. Build and run the attached project (with mono or il2cpp).2. The app crashes with BAD_ACCES_EXCEPTION, when trying t... Read more
Incremental AssetBundle builds do not account for removed bundles if not...
When building AssetBundles, if you remove a bundle from the project entirely, it will still appear in the manifest after an incremen... Read more
[Camera] Calling Camera.Render in OnRenderImage always clears the depth ...
To reproduce:1. Open attached project2. Open DepthTextureBug scene3. Press play4. Select main camera5. Select On Render Image6. Noti... Read more
AssemblyConverter error building WSA universal app
Reproducible on 5.0.0, 5.0.1 versions; Repro steps:1. open project "UniversalPlugins.zip";2. when editor loads the project, in the c... Read more
RectangleContainsScreenPoint doesn't work with Canvas set to Screen Spac...
Steps to reproduce:1. Open attache project's scene "testScene".2. Click the Play button. Try moving the mouse over the panel - nothi... Read more
[VR] Player with VR and stereoscopic rendering enabled will not run on Rift
Standalone players built with support for both VR and stereoscopic rendering will not run on Oculus DK2 goggles. Given the immersive... Read more
Unity hangs when exanding the curves list of an animation
To reproduce:1. Open attached project2. Select Character model3. Open animations tab in inspector4. Select Finish Use Sickle clip5. ... Read more
GPU profiler doesn’t work with Tegra devices
On Android devices using Tegra SoC, the Android player stops running (freezes) when enabling the GPU profiler. DUT:Google Nexus 9 (A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"