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[WP8] Pause resume takes a lot longer on Win BLU HD
This issue appears to affect the Win BLU HD phone in particular To reproduce:1. Open angry bots or any other larger project2. Build ... Read more
[PointerHandlers] Pointer enter/exit detection order is not working corr...
Steps to reproduce: 1. Open the attached project2. Open 'EventSystemBug' scene3. Notice that three sprites are rendered corretcly ac... Read more
Custom Text Outline causes failure to build
-e: project adds a custom outline to the UI text. works fine in editor and standalones, doesn't build for IL2CPP WebGL/iOS nor iOS M... Read more
Resources.LoadAll() not working in the WebGL
To reproduce:1. Build attached project for WebGL2. Open build3. Press play4. Notice that levels are not loaded Read more
Generated Root Motion Curves don't animate correctly
Animation converted to Root Motion Curves doesn't correctly animate, it appears to not fully reach the end values of the animation i... Read more
Hiding GameObject throw error (m_IsVisibleInScene && IsInScene()) == m_I...
Contains game object "Hero" that plays animation "hero_drinking" at the first frame animation sets mesh render off for foot mesh. Wh... Read more
Unnecessary uniforms from surface shaders generated to OpenGL ES 3.0
I noticed very strange behavior in unity 5.1b3 that compiled shaders for OpenGL ES 3.0, have lots of unnecessary uniforms, see scree... Read more
IL2CPP: Using interfaced struct in generic class causes problem
IL2CPP fails to handle data in a struct when the following conditions are met: - This struct implements an interface.- This struct i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warnings in the Bug Reporter window are cut off and not truncated when the Bug Reporter window is resized to its minimum size
- Color is incorrectly applied to objects when initialized with non-normalized parameters
- SerializationUtility.GetManagedReferencesWithMissingTypes() don't return null when “Prefab has missing SerializeReference Types“ warning banner is present
- Memory leak when VFX Graph is open and Camera has "Target Texture" enabled
- The Canvas component's warning box is missing an apostrophe when Additional Shader Channels is set to "Normal" and "Tangent" with Render Mode set to "Screen Space - Overlay"