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After creating a new script and attaching it onto an object in hierarchy...
Reproduction steps: 1. Open attached project 2. Open the "Main" scene located in "Assets\_Scenes" 3. Create a new C# script and name... Read more
[AW] Zoom not updating in Curves view
When switching from one clip to another in the AW, the zoom is updated to fit the length of the clip in the Dopesheet, but not in th... Read more
Baking navmesh with "Fit to scene" enabled bakes it only for parts of th...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane (notice Fit to scene is enabled) 4. Bake all 5. Notice that o... Read more
Baked NavMesh render overlaps level geometry when scene has objects on d...
To reproduce: 1. Open attached project 2. Open scene 1 3. Select Plane and bake all Navmesh 4. Notice that Navmesh overlaps level ge... Read more
Duplicating a gameObject does not duplicate the baked NavMesh
Duplicating a gameObject does not duplicate the baked NavMesh To reproduce: 1. Open attached project 2. Open 1.unity scene 3. Selec... Read more
The NavMesh Surface Build Volume is visible when the component is off or...
The NavMesh Surface Build Volume is visible when the component is off or when the component is deselected To reproduce: 1. Open att... Read more
[MSE] Error when playing multiple scenes with baked GI
To reproduce: 1. Open attached project 2. Open "sceneone" scene 3. Open "scenetwo" scene additive 4. Set active "sceneone" scene 5. ... Read more
[Mac] Building Settings window allow to press Build and Run button twice...
1. Open project. 2. File - Building settings. 3. DoubleClick on Build and Run button. 3. Press Save in a first window. (game buil... Read more
[Shuriken] Low-quality particle collision exhibits unintuitive behaviour
Low quality particle collision seems to "remember" the collider even after the collider is removed. Repro steps: 1. Open attached p... Read more
[ParticleSystem] Max Collision Shapes should not go below 0
Max collision shapes value for particle system collision module should not go below 0. NOTE TO DEVELOPER. SPECIFICALLY ASKED FOR NO... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Editor freezes after some time when using NavMeshQuery::Raycast